attackHelper
Inventory & Attacks
Heat: 4
(hexes)
#
Type
mod
Loc
Ht
Dmg
Min
Sht
Med
Lng
Mech - 1M
9
+99
99+
Weapon Type Name....
CT(R)
99
25
c2
9
0
12
22
:aim fail, hits: CT(R)
:CT(R)*
:40m
9
+99
99+
Weapon Type Name....
CT(R)
99
25
c2
9
0
12
22
:aim fail, hits: CT(R)
:CT(R)*
:40m
9
+99
99+
Weapon Type Name....
CT(R)
99
25
c2
9
0
12
22
:aim fail, hits: CT(R)
:CT(R)*
:40m
9
+99
99+
Weapon Type Name....
CT(R)
99
25
c2
9
0
12
22
:aim fail, hits: CT(R)
:CT(R)*
:40m
9
+99
99+
Weapon Type Name....
CT(R)
99
25
c2
9
0
12
22
:aim fail, hits: CT(R)
:CT(R)*
:40m
9
+99
99+
Weapon Type Name....
CT(R)
99
25
c2
9
0
12
22
:aim fail, hits: CT(R)
:CT(R)*
:40m
9
+99
99+
Weapon Type Name....
CT(R)
99
25
c2
9
0
12
22
:aim fail, hits: CT(R)
:CT(R)*
:40m
9
+99
99+
Weapon Type Name....
CT(R)
99
25
c2
9
0
12
22
:aim fail, hits: CT(R)
:CT(R)*
:40m
9
+99
99+
Weapon Type Name....
CT(R)
99
25
c2
9
0
12
22
:aim fail, hits: CT(R)
:CT(R)*
:40m
9
+99
99+
Weapon Type Name....
CT(R)
99
25
c2
9
0
12
22
:aim fail, hits: CT(R)
:CT(R)*
:40m
rolls
Resolve all attacks
Clear
ATTACKER:
Move
Type
:
S
W
R
J
Gunnery:
0
1
2
3
4
5
Heat penalty
+0
+1
+2
+3
+4
+5
Sensor Hits
1
2
Situation:
Prone
Indirect fire
Spotter Movement
S
W
R
J
Spotter attacking this term
Partial cover from spotter
Spotting for indirect fire
Skidding
LESS
TARGET:
Movement
Modifier
:
Situation:
Has partial cover
Prone
+ Adjacent
Immobile
+ aim at HD
Aim at:
LL
LA
LT
CT
RT
RA
RL
Skidding
LESS
CONDITIONS:
Hex Range
Woods:
Attack Direction
Left
Front
Right
(rear)
Add Unit: